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Core Jova

TP SOLVED SERIES

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RTMNU2018/BCCA-Part-II/TPSS/4/03

90.00 Rs

90.00 Rs per Series

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TP SOLVED SERIES
For
BCCA
[Bachelor of Commerce (Computer Application)]
Part-II, Fourth Semester
‘Rashtrasant Tukadoji Maharaj Nagpur University (RTMNU)’
(4T3) CORE JAVA
 
UNIT-I
Getting Started - The HelloWeb Applet, What is Java?, Why Learn Java, Installing and Setting Up the Java SDK, Writing Your First Application, Learning Java Syntax Basics, Writing Your First Applet! Variables, Data Types, and Simple I/O – The Project: the Name Game Application, Variables and Data Types, Working with Numbers, Getting Simple User Input, Strings and String Operations, Getting Back to the Name Game. The Fortune Teller: Random Numbers, Conditionals, and Arrays – The Project: the Fortune Teller, Generating Random Numbers, Controlling the Random Numbers Range, The If Statement, The if-else Statement, Using the Switch Statement, Understanding the Arrays, Back to the Fortune Teller.
 
UNIT-II
Using Loops and Exception Handling – The Project: The Number Guesser, Counting Forward with Loops, Skipping Values, Counting Backwords, Nested For Loops, Looping on Arrays, Using the while loop, Exception Handling, Back to the Numbers Guesser Program. Blackjack: Object-Oriented Programming – The Project: The BlackJack Application, Understanding Object-Oriented Concept, Examining Member Variables, Defining and Using Methods, Understanding Access Modifiers, The Card and CardDeck Class, Extending a Class, Back to the BackJack Game. Creating a GUI Using the Abstract Windowing Toolkit – The Project: MadLib Program, The java.awt Package, Using Frames, Using Components, Back to the MadLib Game Application.
 
UNIT-III
Advance GUI: Layout Managers and Events Handling – The Project: the AdvancedMadLib Application, Using Layout Managers, Handling AWT Events, Getting Back to the AdvancedMadLib Application. Writing Applets – The Project: QuizShow Applet, Understanding Applets, Including an Applet in a Web Page, Learning Applet Methods: init(), start(), stop(), and destroy(), Printing Status Messages, Writing Java Programs that Can Run as Applets or Applications, Using Sounds and Images, Back to the QuizShowApplet Applet.
 
UNIT-IV
The Graphics Class: Drawing Shapes, Images, and Text – The Project: Memory Game, The Graphics Class, Fonts and FontMatrics, Drawing Images, Using the Color Class, Getting Back to the Memory Game. Custom Events Handling and File I/O – The Project: The Block Game, Building the Block Class, Creating the BlockGrid Class, Building the PlayArea Event Model, Creating the PlayArea Class, Creating the ScorelnfoPanel Class, Creating the Block Game Application. Creating Your Own Components and Packages – The Project: MinePatrol, Creating Lightweight Components, Preparing to create the jpr.lightweight Package, Building the MineCell Classes, Creating the Mine Field Classes, Creating the MinePatrol Application

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TP SOLVED SERIES

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